#ifndef _E_PH_CONTROLLER_HIT_REPORT_H_
#define _E_PH_CONTROLLER_HIT_REPORT_H_

#include <NxCharacter/NxController.h>

#include "eH.h"
namespace engine
{

class EPhControllerHitReport : public NxUserControllerHitReport
{
public:
  virtual NxControllerAction  onShapeHit      (const NxControllerShapeHit& hit);
  virtual NxControllerAction  onControllerHit (const NxControllersHit& hit);
} g_ControllerHitReport;

} // end namespace

#endif